PETRI KAURITSALO
Level Designer

Hey! I'm Petri, a Helsinki-based Level Designer with professional experience in AAA game development since 2018. I started my career in games in Vancouver, BC, Canada.Currently, I am a level designer working on Max Payne 1&2 Remake at Remedy Entertainment.Previously, I have contributed to Gears of War: E-Day, Homeworld 3, Minecraft Legends, Crossfire: Legion, and other games that I cannot talk about (yet).I have a passion for interactive storytelling and unique gameplay mechanics. I thrive in crafting fun, innovative, narrative-driven player experiences through collaboration and creative problem-solving. In the end, everything boils down to the player experience.I am a dual citizen of Finland (EU) and Canada.


Portfolio

Max Payne 1&2 Remake

Remedy Entertainment, 10/2023 - Present
- Combat encounter feature owner
- Designed level flows & layouts
- Blocked out levels in engine
- Scripted level logic (lua)
- Proprietary game engine

Gears of War: E-Day

The Coalition Studio, 07/2023 - 10/2023
- Designed level flows
- Designed level layouts
- Blocked out levels in engine
- Scripted level logic (visual scripting)
- Unreal Engine 5

Madmen & Monsters

SuperWOW! Games, 11/2022 - 03/2023
- Designed level flows & layouts
- Blocked out levels in engine
- Designed game modes
- Designed gameplay features
- Unity 3D

Multiple Projects

The Multiplayer Group, 11/2021 - 11/2022
- AAA multiplayer co-development
- Designed level flows
- Designed level layouts
- Blocked out levels in engine
- Unreal Engine 4

Homeworld 3

Blackbird Interactive, 11/2020 - 11/2021
- Designed mission flows & objectives
- Designed level layouts
- Blocked out levels in engine
- Scripted level logic (visual scripting)
- Unreal Engine 4

Minecraft Legends

Blackbird Interactive, 06/2019 - 01/2020
- Worked on 3Cs
- Designed bosses
- Designed mobs
- Designed mounts
- Proprietary game engine

Crossfire: Legion

Blackbird Interactive, 09/2018 - 06/2019
- Designed mission flows & objectives
- Designed level layouts
- Blocked out levels in engine
- Scripted level logic (lua)
- Unity 3D

© 2024 | Petri Kauritsalo